![]() ![]() This hopefully isn't a project done entirely on impulse. Any general advice? Both for SNES quirks and my sanity.Best resource for documentation if porting ain't an option?.What's the current fastest (not most accurate) SNES emulator written in C? If porting is an option that is way more "in my league" compared to reading countless documents on SNES hardware.333 Mhz is more than enough to get 100% speed going for 99% of the games right? I know MHz ain't the best metric but I feel like the PSP (MIPS32 r4k) should be more than capable if emulators like ZSNES could run on old DOS machines.It runs like dirt, crashes, and I'm tired of it!īefore I dive off the deep end in trying to make something from scratch with near zero emulation experience I had a couple of questions for SNES emu devs. All we've got is a port of snes9x which is far too bloated for the PSP to handle. Snes9x team and Bifuteki for the SNES9X release for PSP.People recommend this console all the time for retro enthusiast despite SNES emulation running at half speed for over half the library.Handling of hang up by Nanashisaso & Mirakichi.Worked on fixing the freeze problem while in sleep mode.Streamlining through shift calculations by Richa.Fixed the wake up function by Mirakichi.Fixed problems with the SRAM save function.Fixed the problems with the wake-up process.Added state save, and thumbnail compression.Added support for problems with Hang-up.State saving correction when SA1 is used.Fixed some GFX bugs and trivial optimization.GraphicSpeed and SoundSpeed settings are to be changed at your own risk. If problems occur please make sure that the GraphicSpeed and the SoundSpeed are set to x1.0. Increasing the Graphic Speed will result in freezing and draw errors, depending on the game and the screen being displayed, Graphic Speed x1.1 will result in errors. Right - Increase, Disable selected value (off) Left - Decrease, Enable selected value (on) Turning on the thumbnail save option will result in a compressed version of the screen being saved (*.tn?).Īnalog Up/Down - Increase/decrease Skip Frame.All save files, cheats data (*.cht) will be automatically stored in the SAVE folder.The default settings is stored in the same folder as EBOOT.PBP (uo_Snes9x.cfg).Menu settings will be saved everytime a game is played (*_psp.cfg).State save data (*.00?) includes content of SRAM.You can manually save SRAM save data by selecting SRAM SAVE from the menu screen. So if a game hangs before you have a chance to do this the in game SRAM save data will not be saved. In game SRAM save data (*.srm) is saved when you return to the PSP menu via the home key, select a different rom, and put the PSP into sleep mode. Once installed the wallpaper can not be adjusted, so please choose a wallpaper that is easy on the eyes. Header size 0x36byte (file size 391,734).Ĭreating the wallpaper with any standard application should result in an error free file.Place WALL.BMP in the same directory as this emulator, using the exact format (otherwise will result in errors). The emulator will always run at 222MHz when after returning to PSP menu. Use the 333, 266MHz acceleration (standard is 222) option at your own risk. Edit Cheats (on/off, edit address and value, delete).Key Config (key assignments and AutoFire settings).PSP Clock (changes may damage the PSP as well as other peripherals, please use at your own risk).Sound Speed (changes may result in errors, please use at your own risk).Graphic Speed (changes may result in errors, please use at your own risk).Screen Size (Normal, Fit, 4:3, Full, etc).Auto FrameSkip (60FPS when on Turbo Mode/no limitation when off).Also supports ZIP rom files, but it must only contain one file. Support SNES ROM images in SMC, SFC, FIG. Place the EBOOT.PBP file in a folder /PSP/GAME/SNES9X/ on your Memory Stick. ![]() This is an experimental build made by Ruka based on y's uo_Snes9x y28, which focus on improving the operating speed. Originally released by y, uo_Snes9x is an unofficial modified version of Snes9x based on Snes9x v0.02 for PSP written by Bifuteki (a port of Snes9x 1.43 for PC). Uo Snes9x is a Super Nintendo Entertainment System emulator for the PSP. ![]()
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